
Narrative and learning
A collection of learning design multimedia projects on hot issues and topics during the COVID-19 pandemic.
Tools used: Design tools: Figma, Adobe Illustrator, Adobe Premiere, Moovly, Scratch, Spark AR Studio, Audacity
Timeline: Feb. 2021 - May 2021, class project

Project Introduction
This collection of projects is devoted to class “ Narrative, Digital Media and Learning” for the 2021 Spring semester at NYU Steinhardt School of Education. All the work presented was updated from February to May 2021 as a weekly project, with a detailed explanation and presentation of learning goals and objectives, learning theories, design rationales, and prototypes. What is being presented here is a high-level summary and presentation of each project.
Please visit the project website for detailed workflow and presentation.
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six tips for good study habits for students during covid-19
Concept overview
This study tip video is aimed to give students some guidance on how to stay focused and learn effectively by changing or adjusting their study habits during the COVID-19 pandemic.
Learning goal and objectives
Students will be able to understand the rationales of adjusting their study routines during remote learning and how to do that. By watching the video, students will be able to:
Memorize the 6 study tips
Identify what they need to adjust for their own study routines
Apply the tips to their daily study routine
Create a personalized study plan based on the 6 tips and adopt it into their everyday remote learning
Connections to learning theories and strategies:
Background music in learning and working memory capacity
Mayer's Cognitive Theory of Multimedia Learning (CTML)
Cognitive Load Theory
Why is the elderly prioritized for the vaccine in the U.S., but not in China?
Concept overview
This podcast is aimed to provide an explanation of how and why different countries have different policies on who to prioritize for COVID-19 vaccination, by using the example of the elderly group in vaccine line-up in U.S. and China.
Learning goal and objectives
People will understand why the U.S. and China place the elderly group differently in their COVID-19 vaccine rollout. By listening to this podcast, learners will be able to:
identify the line-up for the elderly for COVID-19 vaccines in the U.S and China
explain why the U.S. and China place the elderly group differently in their COVID-19 vaccine rollout
understand the rationale behind the vaccination policies so that they follow the policy and do not disadvantage the ones in need.
Connections to learning theories and strategies:
Mayer’s Cognitive Theories of Multimedia Learning (CTML)
Baddeley's model of working memory
Podcasting and Education
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V-Safe: a mobile health tracking system
Concept overview
This app collects users' COVID vaccine records, COVID testings, and digital IDs and generated them into QR codes with the necessary information that users can present anywhere when a COVID health check is needed.
Learning goal and objectives
Travel safely during the COVID-19 pandemic by following the restrictions and health check requirements. By using this app, users will be able to:
Digitalize important health documentations (COVID-19 vaccination record card, COVID RNA test results, COVID antibody test results), as well as important ID documents (passport, Driver's license, identification card, etc)
Understand what are the required health documentation for the upcoming travels’s health checks
Understand basic COVID-19 symptoms and check from time to time if the users are feeling unwell
Prepare all the most updated required health documentation ready for commuting or traveling during the COVID-19 pandemic
Connections to learning theories and strategies, and visual design principles:
Color theories and visual design
Mayer's Cognitive Theory of Multimedia Learning (CTML)
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Grocery shopping with Lily
Concept overview
This animated quiz assesses young learners’ knowledge of some safety tips and precautions during COVID-19. The target learners/users of this game can be younger children of kindergarten and elementary school students from K1 to K3.
Learning goal and objectives
Learners will be able to identify some basic covid-19 safety tips and precautions and understand how and why to implement them in different situations. By going through this animated quiz, learners will be able to:
Assess their knowledge on basic covid-19 safety tips and precautions by themselves or with the help of their caregivers
Identify the new tips (if applicable) that can keep them and their family safe
Explain the reasons for implementing those safety tips
Implement those tips in real life in corresponding situations and circumstances.
Connections to learning theories and strategies:
Mayer’s Cognitive Theories of Multimedia Learning (CTML)
Situated learning theory
Graphic explainer: how do different vaccine approaches work?
Concept overview
The three infographics aim to teach learners the differences between vaccine approaches and how each works to protect people from getting the disease.
Learning goal and objectives
Gain a low-level understanding of how different vaccine approaches work to protect the human body from getting infected. By reading through the infographics, learners will be able to:
Have a grasp of some commonly-used or innovative vaccine technology at the moment in response to COVID-19
Explain how differently these vaccine approaches work to protect the human body
Understand how vaccines work with the human immune system
Identify some common side effects after vaccination, understand those are normal reactions but can vary from people to people
Analyze how vaccine technology impacts vaccine distributions in different areas, regions and countries.
Create a vaccination plan for themselves and their families depending on their circumstances and situations.
Assess their knowledge on basic covid-19 safety tips and precautions by themselves or with the help of their caregivers
Identify the new tips (if applicable) that can keep them and their family safe
Explain the reasons for implementing those safety tips
Implement those tips in real life in corresponding situations and circumstances.
Connections to learning theories and strategies:
Mayer’s Cognitive Theories of Multimedia Learning (CTML)
Allan Paivio’s Dual Coding Theory
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Learn in groups: Learn COVID vaccine side effects on Facebook
Concept overview
This is a (fictitious) Facebook group, designed for people are vaccinated (fully or first dose) to share their experiences about their side effects and how they feel. This is a purely personal anecdotal sharing community that is not intended to be used as any scientific research, trial or experiment.
Learning goal and objectives
Users of the Facebook group would form a trustworthy, supportive, and helpful community of practice of sharing vaccine-related information and help. In this Facebook group, users will be able to
List and identify some common and potential uncommon side effects for different vaccines after the first or second dose by reading off other people's experiences
Understand some effective treatments for common side effects
Describe ways to report serious side effects to corresponding authorities and departments if it happens
Get personal experience-based answers from others on the questions they ask for
Connections to learning theories and strategies:
Social constructivism (Lev Vygotsky)
Situated learning theory (Jean Lave)
Social learning (Albert Bandura)
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DIY your own face mask!
Concept overview
By playing a game, learners would understand the basis of how to make a reusable face mask from scratch, including the materials needed and procedures. In addition, by trying out following the text instruction, one surgical face mask will be donated on behalf of the developing team to India, which is in need of medical supplies at the moment.
Learning goal and objectives
Learners will be able to make a reusable face mask from scratch by themselves that really represents their identities and preferences. After playing this game, learners will be able to:
List out the tools and materials needed for making a reusable face mask
Identify the key steps of making a reusable face mask
Understand the pros of reusable face mask
Understand the proper ways to wear a face mask and apply it to real life
Describe how to make a reusable face mask for themselves or to others
Design and create a reusable face mask by following the steps
Connections to learning theories and strategies:
Mayer’s Cognitive Theories of Multimedia Learning (CTML)
Constructionism (Seymour Papert): Learn by doing
Behaviorism: motivations
Gamification of learning
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India’s catastrophic second wave of Covid-19 crisis
Concept overview
The two interactive charts of India’s daily cases with the specific “Shahi Snan” (bathing dates of Indian biggest religious festival “Kumbh Mela”) dates marked out shows the correlation between the spike of COVID-19 cases in India and the mass gathering for “Shahi Snan” with no social distancing or protections, which can be considered as one of the reasons why India is experiencing a catastrophic COVID surge.
Learning goal and objectives
Understand the correlation of India’s mass gathering for “Shahi Snan” with no social distancing or protections and the country’s soaring COVID-19 cases. By reading through the infographics, learners will be able to:
Identify the COVID-19 pandemic in India since 2020 and understand the trend of it under control or soaring back
Explain how mass gathering has resulted in the surge in India’s COVID-19 cases
Critiquing reasons that lead to this surge in India
Understand the fact that the pandemic isn’t over in anyways, and India’s soaring cases might bring another challenge for the global economy to recover.
Connections to learning theories and strategies:
Mayer’s Cognitive Theories of Multimedia Learning (CTML)
Multiple Representation Principle in CTML (Shaaron. Ainsworth)
Information visualization theories (Edward. Tufte)